The Game Audio Tutorial
By:Richard Stevens,Dave Raybould
Published on 2011 by Focal Press
|A thorough, practical, hands-on guide to sound and music implementation in games that presents the reader with an excellent introduction to the concepts of interactive game sound. This book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.|---Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound |Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors have put together an amazing amount of information about audio for the UDK not easily found anywhere else.|---Chris Latham, Professor of Advanced Interactive Audio at Full Sail University and Technical Sound Designer and Founder of Engine Audio Better use of audio makes for a better game. Whether you're a sound designer, composer, or game designer, you are responsible for the audio experience. Go beyond one-shot sound effects or music loops and embrace the future of interactive sound with this practical course in game audio, complete with a powerful companion website. The Game Audio Tutorial provides you with a unique tutorial game level built with the Unrealr Development Kit, available only at www.thegameaudiotutorial.com. Each section of the text links to an area of the game level, which allows you to experience the principles in action before applying them yourself with more than fifty practical exercises.
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Book ID of The Game Audio Tutorial's Books is l7IcfaG-FBcC, Book which was written byRichard Stevens,Dave Raybouldhave ETAG "SEdBGnKNSBw"
Book which was published by Focal Press since 2011 have ISBNs, ISBN 13 Code is 9780240817262 and ISBN 10 Code is 0240817265
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Book which have "427 Pages" is Printed at BOOK under CategoryGames
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